The winner of a trick leads to the next trick. This allows everyone to keep track of how many tricks they have won by each team. The winner of the tricks takes that cards and places them in independent piles face down in front of them. The deal to begin the game 15 cards go into your hand The second set of cards ( your foot) consists of 11 cards first person deals the hand (15 cards) second person deals the foot (11 cards) third person goes first taking 2 cards from the card pile. Continue to play the remainder of your hands.If no trumps are played, the highest card of the lead suit wins the trick. If more than one trump is played, the highest trump wins. For subsequent rounds, the privilege to play first rotates clockwise. For Round 1, one player is chosen to play first. One hand becomes the hand and the other becomes the foot. The highest card in the suit wins the trick unless a trump suit is played. At the beginning of each round, each player deals himself two hands of eleven cards. The ranks continue from Ace (High) to 4 (Or 5 if the Trump is red). The second-highest card is the Jack of trumps (Right Bower), and the third-highest is the Jack of the other suit of the same colour as the trump (Left Bower). Once everyone has placed one card down, the winner of the trick needs to be determined. If hearts are trump the Jack of diamonds is also considered a heart) It is also considered the same suit as the trump suit. The Jack of the same colour as the trump suit (red or black) is know as the Left Bower. The Joker defaults to the trump suit set in the bidding round and should be treated as the same suit. If you have cards in your hand that are the same suit as the leading card, you must play those first - then you can play cards of your choice. The other player must follow suit, playing around clockwise.Working together with your partner, you try to either win the number of tricks you bid, or stop the other team winning. They add the pot to their hand and discard the four least useful cards back to the table face down. The person with the highest bid takes the pot (the four cards in the middle). The bid winner takes the pot (or kitty).You can also pass if you don’t feel like you have a strong enough hand.
See the Score Card for the value of bids.Īn example of a bid is “7 Spades” or “7 Diamonds”. Each bid must be higher than the last bid. Each bid has a score value based on the suit and the number of tricks bid. Decided on how many tricks could you win.You can also bid No Trumps, Mesire (You will lose all tricks & your partner sits out.) and Open Mesire (You will lose all tricks with an open hand & your partner sits out). This will usually be the suit you have the most and highest cards in. The team who wins the bid is the team that wins or loses points at the end of the hand. You decide your bid on the hand you have and what other people are bidding. This is where each player says how many rounds or tricks they think they can win.